The Yandere is a striking user-level masterpiece inspired by Yandere Simulator and crafted by Dorami with elaborate 2.1 decoration.
- Creator: Dorami (hosted and verified)
- Difficulty: 10⭐ – Easy Demon
- BGM: The Yandere's Puppet Show
Every sequence carries strong thematic emotion, combining psychological tension with thrilling beats and unpredictable orbs. Its mega-collaboration layout brings dozens of creators together under one intense rhythm flow. Start exploring this legendary creation now!
DETAILED GAMEPLAY BREAKDOWN
The Yandere features three main segments in a long demon journey. Let’s walk through each section now!
0-30%: The Awakening of Madness
- Precise cube orb jumps follow rapid gravity changes while flashing beams sync with every note to shape the opening’s haunting rhythm.
- Spider and ship transitions combine with narrow passages, pushing reaction speed while maintaining the beat’s clean synchronization.
- Fast dual swaps appear alongside rhythmic pulses, demanding total focus as sudden speed bursts distort visual perception and timing balance.
- Cube finale sections connect color flashes and shifting portals, preparing smooth entry for the next dramatic gameplay transition.
31-69%: The Obsession Deepens
- Dual cube and wave alternations require instant rhythm reading while orbs overlap in double-tap patterns synced perfectly with background pulses.
- Sudden gravity inversions and mirror phases expand the tempo, linking complex orb chains and dash sequences across bright pulsing corridors.
- UFO and ball transformations deliver a hypnotic beat transition that captures both calm rhythm and chaos in a seamless progression.
70-100%: The Final Descent
- Rapid wave chains and vertical gravity tunnels create a wild intensity with visually fragmented pulses in every movement.
- High-speed dual gameplay transitions between UFO and ship segments under explosive flashes that mirror musical crescendos.
- Quick UFO orbs and curved paths test hand stability as the rhythm pushes toward the final synchronized drop.
- Endgame cube sections tighten every input window while color bursts synchronize perfectly, closing this demon-level madness with stylish precision.